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Base mesh in 3DS Max, Sculpted in Zbrush. Baked and textured in Substance Designer and Substance Painter. Render in Marmoset Toolbag and adjustments in Photoshop CC. (Whole package 12k tris)
Made with 3DS Max and Zbrush and Substance Designer and Substance Painter and Marmoset Toolbag 2 and Photoshop CC
© Teppo Ylitalo